CrowdPartyGO

An "on the go" mobile experience

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Project Overview

CrowdParty is a web-based application that allows for teams to play multiplayer games in-person, remotely and in hybrid settings. It features a plethora of games that can be played by joining a room through a mobile or desktop device using a central screen shared by the host. CrowdPartyGO is the product of a single day design pitch that takes the CrowdParty experience fully mobile with no need for a central shared screen. 

My Role

Product designer

Timeframe

Short term design pitch

Skills

User flow

Rapid Prototyping

Mobile App design

Tools

Figma

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The Problem

At CrowdParty, the team's mission is to create "Instant Joy" for teams, classrooms, meetings and any other event imaginable. CrowdParty does this by creating fun and engaging games that can be accessed and played by anyone, anywhere as long they are connected to the internet and have a screen like an iPad, laptop or desktop (not mobile) that can be shared (seen by all players). 

As a designer I was to answer the following question and pitch the final design EOD to the team for feedback.

How might we take this already accessible experience a step further? 

Is it possible to subtract another element of the experience, making it even more simple and accessible?

Defining the Goal

My goal for this project was to design a CrowdParty experience that

1. Doesn't compromise any existing game functions

2. Allows for CrowdParty to be played at the park, on the bus, at dinner or anywhere using ONLY mobile devices

Revised Design Process

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User Flow (click to enlarge)

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Scenario Mapping (click to enlarge)

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Rapid Prototyping (click to access prototype)

The Solution

By the end of the day CrowdPartyGO was prototyped and ready for feedback.

I designed CrowdPartyGO to be quick to start, familiar to the existing experience and mobile friendly. 

The final prototyped solution included 

1. Integration of CrowdParty design elements and branding

2. A way to join the room without a QR code or Number code displayed on a central screen

3. A way to view the questions on each player's personal device

4. Current games modified to fit on mobile

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Final Mockups (pick who)