CrowdPartyGo
Play "on the go" with friends, family and coworkers; multiplayer game experience for mobile
Mobile · UX Design · Visual Design · Testing
2021
Role
Product Designer
Timeframe
one week design sprint
Skills
Userflow
Rapid Prototyping
Mobile App Design
Tools
Figma
Background
CrowdParty is a web-based application that allows for teams to play multiplayer games in-person, remotely and in hybrid settings. It features a plethora of games that can be played by joining a room through a mobile or desktop device using a central screen shared by the host. CrowdPartyGO is the product of a design sprint that takes the CrowdParty experience fully mobile with no need for a central shared screen.
Project Brief
At CrowdParty, the team's mission is to create "Instant Joy" for teams, classrooms, meetings and any other event imaginable. CrowdParty does this by creating fun and engaging games that can be accessed and played by anyone, anywhere as long they are connected to the internet and have a screen like an iPad, laptop or desktop (not mobile) that can be shared (seen by all players).
As the product designer on this project I was to answer the following question and pitch the final design EOW to the team for feedback.
How might we take this already accessible experience a step further?
Is it possible to subtract another element of the experience, making it even more simple?
Defining the Goal
My goal for this project was to design a CrowdParty experience that
1/ Doesn't compromise any existing game functions
2/ Allows for CrowdParty to be played at the park, on the bus, at dinner or anywhere using ONLY mobile devices
Design Process
I evaluated what parts of the design process would be the most useful for a design sprint like this and decided on the following four step process to go from problem to solution in the time given.
Identify the problems & goals
Map out user flow and journey
UI design and prototype
User testing
User Flow
Solution
By the end of the week CrowdPartyGO was prototyped and ready for feedback.
I designed CrowdPartyGO to be quick to start, familiar to the existing experience and mobile friendly.
The final prototyped solution included
1/ Integration of CrowdParty design elements and branding
2/ A way to join the room without a QR code or Number code displayed on a central screen
3/ A way to view the questions on each player's personal device
4/ Current games modified to fit on mobile